The more I look at the photographs of the Villa Savoye, the more I think I have been getting it wrong. My first hint was the photograph of the remarkably sensuous bath. Then I realized that the building doesn't look occupied because it isn't occupied--the building is now maintained as a national monument. The original furnishings were destroyed by the Nazis, so there are probably not enough furnishings to properly fill the space. The flooring is all tile and wood; there is even some parquetry. And the thing has a roof garden; in fact, Le Corbusier intended that the cracks between the large concrete roof tiles be sown with grass. So I am left with the suspicion that the photographs I have seen are deceptive and that it was bad critics who sold the building as white boxy sterile perfection.
Returning to SimModernism, I suspect the reason that Sim fan furniture is very simple in geometry is a combination of working in too small a scale--I would think that 1' = 2" is a minimum--and perhaps without sufficient craft to create good furniture models. It is very difficult to model complex forms in any medium, physical or computer, and working too small can make it impossible. May I ask what form of digital data is used to describe SimFurniture? Do the programs want actual 3-D data, 2-D vector images, or are plan and elevation raster images sufficient?
no subject
The more I look at the photographs of the Villa Savoye, the more I think I have been getting it wrong. My first hint was the photograph of the remarkably sensuous bath. Then I realized that the building doesn't look occupied because it isn't occupied--the building is now maintained as a national monument. The original furnishings were destroyed by the Nazis, so there are probably not enough furnishings to properly fill the space. The flooring is all tile and wood; there is even some parquetry. And the thing has a roof garden; in fact, Le Corbusier intended that the cracks between the large concrete roof tiles be sown with grass. So I am left with the suspicion that the photographs I have seen are deceptive and that it was bad critics who sold the building as white boxy sterile perfection.
Returning to SimModernism, I suspect the reason that Sim fan furniture is very simple in geometry is a combination of working in too small a scale--I would think that 1' = 2" is a minimum--and perhaps without sufficient craft to create good furniture models. It is very difficult to model complex forms in any medium, physical or computer, and working too small can make it impossible. May I ask what form of digital data is used to describe SimFurniture? Do the programs want actual 3-D data, 2-D vector images, or are plan and elevation raster images sufficient?