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Monday, March 3rd, 2014 09:41 pm
I can't stop thinking about it, so I guess I'm going to do it: a Sims 2 neighborhood based on The City and the City. I've already figured out the most pressing technical issue: the way to represent it is to have both Beszel and Ul Qoma represented as Downtown sub-neighborhoods. The main neighborhood should represent I don't know, either another town or the rural hinterland.

Of course the SC4 map for both the Beszel and Ul Qoma subhoods would be the same one. In each one, the playable lots would be replaced by neighborhood deco in the other. One exciting contribution to this is that some of the Sims 3 rabbitholes have been converted to Sims 2 both as neighborhood deco and as lot deco -- "shell buildings" that you can plop around a playable building.

Obviously I'm not doing the entirety of the two cities. The SC4 maps are too small for that anyway. Thankfully. Probably I would do the Copula building and several streets and call it a day. Probably a "total" area for each city comprising several lots, and a couple of "cross-hatched" areas comprising some Beszel lots and some Ul Qoma lots. The Copula Building would be identical in both subhoods, though honestly it ought to have a deco end and a playable end. I don't know if I'm going to get that precise.

Also, the Lot Adjuster by Mootilda totally allows a functional street to pass through Copula Hall, if I decide to do it that way rather than driving deco streets through it.

And anyway, it will be a way to use all the lovely stuff Shastakiss made for me for this year's GOS Blind Date. And every Eastern European, Middle Eastern and frankly Asian architectural bit I've ever hoarded thinking it might look good somewhere.